I was recently hired as a tutor at my college, so I've been earning cash while helping young minds to expand (not really so young, they're often in my grade). It requires a lot of thinking and caring, so it definitely isn't an easy job, but its fun in its own way. And each paycheck is going into the cookie jar to save up fo
r a glorious XBox 360.
I've been eyeing the XBox 360 ever since I started playing Halo 3 last fall. Since then I've watched closely, and I'm still convinced its the best of the three for me. While I hope the Wii succeeds, I just wouldn't be as satisfied with it. I've played Smash and Mario Kart and Zelda all before, and while the new games are undoubtedly fun, its still more of the same. There is a reason I watch movies instead of TV shows, I want fresh experiences. The Wii offers fresh control setups, and some fresh game-play, but the characters, stories and genres all feel the same.
I've already decided on which 360 I want, I'm definitely going with the Pro. It costs $350, but comes with the 20g hard drive, the headset, all the cables and the starter subscription to Live. The Arcade just isn't worth it without the hard drive, and the Elite is far more than I need.
The real question isn't what system I am going to get, it's when I will get it and what games I will be able to afford. With $350 for the system, another $50 for a second controller, and $50 for the year's worth of Live, I'm already up to $450. And every game after that is another $60. My birthday is in a week, so I'm hoping that with some cash presents I
'll have enough to finally leave the gaming stone-age.
When it comes to games though, I don't know where to best put my bills. Halo 3 I think is a must, but there are so many other best-buy games out there as well. I can't stand not knowing what all of the twists are in BioShock and Assassin's Creed, everyone keeps hinting at them and I need to play to find out what happened. As soon as I solve those mysteries, I'll have to start playing Mass Effect. I came up with a complex game proposal/design a few years back that was almost exactly like Mass Effect, and I want to see if my dreams made reality are as cool as I had imagined them.
If I could afford them, I would also buy Call of Duty 4, Gears of War, Devil May Cry 4, Lost Odyssey, Rock Band and Condemned. But who has $600 to spend on games? Not I, sadly.
So until I write a best-selling novel, I'll have to content myself with one or two games at a time. And until I do a lot more tutoring, I won't even have that. Hopefully in a week or two I'll be rolling high with a brand-new 360.
~ Lady ~




I was fortunate enough to not only get to play it, but also to review it for my college's weekly newspaper. Since I don't own a Wii of my own, I had to set up a deal with a friend to borrow his Wii for a few days. After a couple of days playing through every mode of Brawl, I have to say, it was time well spent. This blockbuster does not dissapoint. 




I've included screens of many of the more exotic and breathtaking locales I visited. The first one is a part of a massive royal library in the palace of Prince Ahmtur the Mighty. The curtains are woven with symbols and knowledge and sway in a very mesmerizing and enchanting way. Most players pass ridiculously close to this spot when beating Nightfall, it is only a few rooms behind where you must meet with the 3 princes. Not only is this an impressive looking location, it is also the starting point for many of the best quests in Vabbi.
Some of these quests took me into another new area, the mines of Vabbi to the west. It was more visually attractive than most areas, with dozens of falling waterfalls and hidden alcoves. On the far side, hidden beneath a mountain, was the Basalt Grotto (shown above). This was one of the coolest towns I've found in all of Guild Wars, with its unique basalt formations forming a massive underground chamber.
After these quests, I decided to keep hunting for the hidden treasure locations. Where better to look than the Hidden City of Ahdashim, a place I had only briefly entered in order to find the treasure chest in it. This proved to be the grand-daddy of them all. It has to be one of the biggest explorable areas in all of Guild Wars. Yet every room is more breathtaking and awe-inspiring than the last, driving you to seek deeper and deeper within its underground halls.
One room, shown above, was a vast treasure room filled with a sea of gold and jewels. I zoomed the camera all the way out to take in the rich panorama. I was so distracted by the gleaming ocean that I almost died more than once in there.
Then, all the way in the back of the massive place, after almost an hour of exploration, I found the final hidden valley, with the most beautiful floating terraces. I stopped to just stare for a few minutes before venturing down into the oasis. In the back of the valley was the king of the elemental protectors, Yamamoto, Ether Guardian, a large beast of a boss. I was running low on allies at this point and was unable to defeat him. So instead I left Yamamoto, to rule eternally over his hidden city.
This was a relaxing and rewarding day of Guild Wars like I haven't had in a while. Searching for these exotic places brought back the excitement and unkown of my early days with the game, when lvl. 20 seemed unreachable. If you've become bored with your MMO, and are sick of entertaining yourself with endless dance parties, delve deeper into the world. You never know what treasures you'll find..bmp)
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To help us in analyzing the issues of map and level design, we used the traditional Game Design method of bringing in sample games. I brought in some GameCube games like Resident Evil 4, Metroid Prime and P.N. 03 to look at some of the best (and worst) of the industry.
In this case, ignorance is bliss. If a developer doesn't have the time or resources to make a massive open world like in an MMO, I want to at least feel like I am in one of these. In these instances, heavy use of a minimap would be detrimental.

































